Showing posts with label Karl Urban. Show all posts
Showing posts with label Karl Urban. Show all posts

Friday, September 16, 2016

Giant Leaps - THE CHRONICLES OF RIDDICK



The film studios’ relationship with sequels is complex.  Movies built on previously successful properties are likely to make money, and studios like money.  Okay, so it isn’t really that complex.  The reasons we watch sequels is a little more complicated.  Sometimes one movie isn’t enough to finish the complete story, such as with THE LORD OF THE RINGS, or STAR WARS movies.  Sometimes we love the characters and want to see them in new adventures, such as THE FAST & FURIOUS, or STAR WARS (see, complicated).  Sometimes we want to revisit stories years later to see how things have progressed, like with Linklater’s BEFORE series, or BASIC INSTINCT 2 (seriously, they made a BASIC INSTINCT 2, look it up).  And sometimes we just want more of the same (again, STAR WARS).  Unfortunately, most sequels end up catering to the last category.  Don’t get me wrong, I love plenty of more-of-the-same sequels, ones with just enough tweaks and twists and personality to stand out.  Horror sequels are almost all more-of-the-same, and they fill my shelves.  The sequels that I really admire, though, are the ones that take big chances.  They use the preceding movie as a stepping off point to explore the story from a completely new angle.  I love the ALIEN series because each movie is so different in tone from the previous one (I’m not including the ALIEN VS PREDATOR movies, as these are not films but crimes against humanity).  RAID 2 is like night and day compared to RAID, but both are incredible movies.  Taking huge leaps can sometimes lead to disaster, such as with HIGHLANDER 2 (the immortals are now aliens! On hoverboards!).  Other times it can lead to interesting, expansive, slightly less disastrous projects.   For instance, 2004’s THE CHRONICLES OF RIDDICK.

The Capsule:
Alright, try to stay with me.  In the far future, escaped convict and knife enthusiast Richard “Ricky” Riddick (Vin Diesel) is drawn out of his retirement on a desolate frozen planet and straight into an intergalactic struggle. The elemental wind witch, Aereon (Judi Dench. Really), has a plan (?) to stop the Necromongers, an army of death obsessed fanatics who like blowing up planets.  Riddick is the key.   Before she can explain how that is supposed to work, the Necros, lead by the Lord Marshal (Colm Feore), takes Aereon prisoner.  Riddick escapes the Necros but is taken prisoner by a team of mercenaries and hauled off to a triple max prison on Crematoria, a planet that is on fire during the day (reasonably comfortable at night).  There Riddick meets back up with Jack (Alexa Davalos), the kid who he saved in the previous movie.  She’s all grown up and going by the name Kyra, because now that she isn't pretending to be a boy anymore, Jack is kind of a stupid name.  Figuring out how to escape is not their biggest problem, though.  Lord Marshal has sent his top man, Vaako (Karl Urban), to find and kill Riddick before an ancient prophesy can come to pass.    

I haven’t seen anything of this ridiculous scale since David Lynch's DUNE.  It makes STAR WARS seem grounded and GUARDIANS OF THE GALAXY seem subtle.  The craziest thing, though, is that this is a sequel to 2000’s PITCH BLACK, which is about as small scale and intimate as this kind of sci-fi can get.  In that movie, a small group of space travelers crash on a planet teeming with subterranean light sensitive monsters on the one day in 22 years when there will be a total eclipse.  The original title was SHIT TIMING, but PITCH BLACK looked better on a marquee.  It was a film with limited and basic sets, a straight forward story, and was very character driven.  I would categorize it as more horror than sci-fi, like ALIEN.  Riddick wasn’t even the main character, though he was the most interesting.  It certainly wasn’t clear if he was going to survive to the end of the film (SPOILER: he did).  

The trailer for THE CHRONICLES OF RIDDICK really threw me for a loop.  The jump from small scale to elaborate spectacle was jarring, to say the least.  Even the title was weird.  It is more of a series title than a single movie.  Wasn’t the first movie also part of the chronicles?  Was no one keeping track before now?  In any event, I put off seeing it.  I feared that CHRONICLES’ bombastic space circus would leave no room for the small character moments and the tension that I liked so much in PITCH BLACK.  Happily, I was wrong.  While all of the (relatively) realistic elements of the first movie are long gone, the character of Riddick is exactly the same.  That factor is the best thing about the movie and is what makes it work.  The stakes in the story are huge and far reaching.  The scourge of the Necromongers threatens to destroy the entire universe (as vaguely defined as it is).  The only hope is a prophesy about a lone survivor of a vanished race.  Yeah, Riddick doesn’t give a fuck about any of that.  He only cares about two things, staying free and smacking down anybody who pisses him off.  He does feel a connection to the other survivors of the first movie, especially Kyra, but otherwise he can't be bothered. The lives he saves and the evil he overthrows is only a byproduct of everybody getting in Riddick's way.  Seriously, if Lord Marshal and his crew just left him alone, Riddick would have happily let every planet but the one he was standing on get blown up.  

The movie rests almost entirely on Vin Diesel’s brawny shoulders, so it’s a good thing he makes Riddick such a fun character.  He’s the kind of guy who only speaks badass.  Every single line means business.  If highways still exist in Riddick’s time, I’m positive that at some point he’s said “It’s my way or the highway.”  Diesel is great at action, so the film is filled with nice stunts, epic fights, and lots and lots of running, mostly in slow motion.  His run across the surface of Crematoria, trying to keep ahead of a surging sea of fire, is particularly impressive.  There is some shooting, but Riddick is a stabby/slashy kind of guy, so his fights are mostly hand to hand.  Side question, does bad guy space armor ever actually protect anybody?  

Alexa Davalos does a nice job of being the Riddick-in-training badass, Kyra.  Her tiny frame makes it a little hard to buy that she can throw all these big dudes around, but her attitude and scowl make up for it.  She is introduced beating up a bunch of prison guards from inside a locked box.  The scene implies there’s some kind of dangerous animal in the box, and it turns out to be a 90 lb girl.  The guards should know better than to underestimate her, but they don’t, and continuously pay the price for it (one handsy guard gets a bladed boot to the dick).  Maybe you should leave that one alone, fellas.  I like that even though she’s grown up all sexy, Kyra and Riddick never get romantic.  That would have been weird, since he probably still thinks of her as a 12 year old named Jack.

Keith David makes the most of his scant screen time, because any amount of time with Keith David is a good time.  The real stand out of the movie, simply because of her presence, is Judi Dench.  Honestly, I still have no idea what the deal is with her character.  She’s some kind of ghostly wind witch, but just listening to her go on about whatever-the-hell in her beautiful, dignified voice is good enough for me.  All I can think about is how Diesel got Dame Judi Fucking Dench to be in this crazy space opera.  I don't think she knew anymore about what was going on than I did, but it seemed like she is having fun, at least.

The Necromongers are fantastically detailed and outrageous villains.  They are the mopy goth kids of the universe.  Their national anthem is probably a Joy Division song.  All of their architecture and technology is based around suffering and sadness.  Everything has a giant frowning face on it.  Their ship interiors are all cavernous and filled with spikes (they must get so many OSHA violations).   They decorate with huge statues of people torturing themselves.  Even something simple like a lever has a twisted body in agony carved on it.  Their whole deal is that there is a wonderful paradise called “Underverse”, but you can only go there after you die, and only if you accept the Necromonger way beforehand.  In their minds, they are the good guys.  All the destruction and forced conversions are necessary to bring people to a glorious afterlife.  Crazy space religion, where do they come up with this stuff?

Colm Feore, who seems British, but isn’t, brings a wonderfully fanatic gravitas to the Necro leader, Lord Marshal.  He’s a legendary half dead, a concept that is never really explained, but means he can be in two places at once and can tear out people’s souls.  He also wears a helmet with a face on every side, which I’m sure his employees find very unsettling.  Can you imagine if your boss did that?  It leads to a very tense work environment.  That and all the spikes.  

Surprisingly, there is a lot of skullduggery and court intrigue in the Necro Empire.  Lord Marshal’s right hand man is Vaako, played by he-who-would-be-Dredd, Karl Urban.  He is a great warrior, slightly undercut by his constant brooding and that he kind of looks like a European runway model.  Vaako’s loyalty to Lord Marshal conflicts with his ambition to replace him.  His wife, Mrs. Vaako (Thandie Newton, in some truly spectacular costumes), is the Lady Macbeth in this dynamic, goading and manipulating her husband into making a power grab.     The end results don’t go exactly as they (or I) expected.  

My favorite Necro, though, is The Purifier, played by Linus Roache.  A more appropriate title would be The Emcee, because he’s really the Lord Marshal’s hype man, and he looks like he just came off an S&M version of Cabaret.  He’s the most death fetishistic of the Necros.  His uniform is stylishly accented with brass finger pieces and a cute bone encrusted skullcap (possibly made of real skull). At first it seems like he’s just a background character, but he has some secrets that bring Riddick’s prison escaping action movie together with the Lord Marshal’s Game of Space Thrones movie.

Director David Twohy (who also directed PITCH BLACK and the creepy haunted sub movie, BELOW) made a courageous leap with this sequel, and while there are a few shaky moments (and shaky 2004 CGI), it did right by me.  The movie wasn’t a hit, a lot of people didn’t know what to make of it, but it still managed to get a second sequel made, with plans for a third.  I haven’t yet seen part three, just called RIDDICK, but I’m hoping Twohy totally shakes it up again.  Maybe Riddick travels back to Industrial era London and battles steampunk robots.  You know, something reasonable.

C. Chaka

Friday, June 17, 2016

Dumb Person Shooter: DOOM



Video game movies are never a safe bet.  There have been moderate successes, but nothing on the level of, say, movies made from amusement park rides (PIRATES OF THE CARIBBEAN).  They do, at least, fare better than board game movies (BATTLESHIP, OUIJA, SCRABBLE).  The biggest reason why they rarely live up to expectations is that games and movies are totally different mediums that don’t lend themselves to each other.  Games tend to be 15% story and 85% doing shit.  Even for the high budget titles featuring tons of cinematic cutscenes, most of the game is spent running around in real time dealing with repeating challenges.  This method doesn’t fit well with movies.  The only video game movie I can think of that was successful with this method is HARDCORE HENRY, and it isn’t actually based on a game.  Most video game movies do the inverse.  They expand out the story, rearranging or inventing key elements, and reduce the game play aspects to nods and references.  This approach rarely leaves anyone happy, but it is exactly what they did with the 2005 first person shooter inspired DOOM.  The good news is that there is still fun to be had, as long as you set your expectations low enough.  I suggest subterranean.


The Capsule:
It’s 2046 and bad shit is going down on a Mars research base.  Scientists have unleashed a destructive force that endangers the compound’s entire population.  If it breaches the teleporter, Earth itself may be at risk.  A marine unit led by Sarge (The Rock, pre Dwayne Johnson, or even Dwayne “The Rock” Johnson) is sent in for rescue/containment.  As their numbers drop, they realize that all their firepower might not be enough to stop the unnatural menace lurking in the dark corridors.  They will also need bombs and punching.


There’s no getting around it, this is a dumb movie.  It hangs together fairly well on the surface, but if you start to really think about almost any aspect of the story, nothing makes sense.  Say, for instance, you discovered that the ancient Martians were monkeying around with genetic engineering just before they wiped their entire species out.  Should replicating those experiments – on death row inmates, for god’s sake – be your next logical step?  It’s the kind of dumb that I find endearing, though.  Like when a couple of marines are tensely searching the dead silent med lab and all the caged animals suddenly start making noise at once, as if they were waiting to yell “surprise” at a party.  Or the fact that the small Martian compound has an elaborate, city sized sewer system.  Also, instead of sneaking in the names of horror directors, the hunted scientists from the beginning have the names of the game designers.  


The US Marine Corps must have really lowered their standards by the year 2046.  The motley collection of grunts is clearly modeled after the Colonial Marines from ALIENS, but way more ridiculous.  First of all, everyone goes by a nickname, even when they are talking to civilians.  Is anyone going to take this guy seriously when he introduces himself simply as “Sarge”?  Yes, because he is played by The Rock.  You always take the Rock seriously, unless he’s playing a tooth fairy.  

Fittingly, the team is introduced by their talking guns.  Goat is an uptight religious weirdo who carves a cross into his forearm every time he blasphemes.   I guess a cuss jar is too awkward to carry on a mission.  Duke is the smooth talking lady’s man.  Destroyer is the silent type carrying the big gun.  Mac is the guy too insignificant to have a cool nickname.  Portman is the white trash pervert who is a really big fan of Natalie Portman, I guess.  They even have a nervous young rookie named The Kid, because why wouldn’t they?  


Rounding out the team is Karl Urban’s Reaper, who is the only person to have a real name (it’s John Grimm, get it?).  This is Urban’s dry run for playing Judge Dredd seven years later in DREDD.  Reaper is a dour soldier haunted by a Childhood Trauma, which, of course, happened on Mars.  He doesn’t have Dredd’s supreme confidence and resolution.  Reaper is more quietly introspective and full of doubt, especially when dealing with his estranged sister, Samantha, who, coincidentally, works at the Mars base.   Urban does a good job of portraying a man trying to keep both his pain and his potential locked down, but not always succeeding.  His performance is more effective than his hokey, generic family tragedy backstory deserves.  


Rosamund Pike (the GONE GIRL herself) does a nice job as Sam, being appropriately annoyed and concerned about him.  She needles him about giving up on science for a career of shooting things.  I believed them as siblings, though not necessarily as twins (one marine asks if they are identical, not sure if he was being ironic).  She is the smartest person in the movie (not a huge feat) and is brave without needing a gun.  Her American accent wanders a bit (Mid-West? Southern?), but otherwise, she’s a solid character.  Aside from Sarge, Reaper, and Sam, everyone else is pretty disposable.  It’s appropriate, since that’s what happens to them.


Several of the game’s iconic monsters are well represented by Stan Winston Studios (though not Stan Winston himself).  When people are infected, they change from zombies into Imps (Alien/Pumpkinhead type things with detachable worm tongues) into Hell Knights (big ass Imps).  The zombies are fairly standard, but the later stage monsters are all imposing and visceral.  Professional freaky monster actor Doug Jones (HELLBOY, PAN’S LABRINTH) plays various different beasties, infusing them with his decidedly unhuman physicality and grace. There’s a cool scene where one of the imps gets stuck halfway through a futuristic door when it rematerializes, and he keeps twitching in the background.  There are only a few monsters at first, but the floodgates open up near the end.  One guy, a bureaucrat who lost his lower half in a teleporter accident, turns into a pink, eyeless demon bulldog dragging a Segway-like trolley behind it.  That was a nice touch.


The most innovative – and goofiest – part of the movie is the first person shooter sequence.  It was the gimmick the entire movie was built upon.  Near the end, Reaper has to fight his way through the compound against a hoard of monsters.  He picks up his gun and we go to his (sort of) uninterrupted POV through the whole segment.  I remember being fairly amused the first time I saw it, but that was before HARDCORE HENRY.  That movie managed to use a single person’s POV to tell a (ludicrous) story, include bits of character development, and maintain a frantic pace through the entire film.   The DOOM FPS sequence does not hold up well by comparison.   It actually seems like one of those mid-range amusement park simulator rides.  Everything goes super slowly and precisely.  It’s more like Reaper is having a casual stroll rather than a race against the clock.  I guess the filmmakers figured that if it went by too quickly, as in regular speed, the audience wouldn’t be able to make out what was going on.  Or they would get motion sickness.  It is the complete opposite of immersion.  It practically screams “Now let’s watch our video game sequence!”  There are some things going for it, though.  Like HENRY, it is punched up with comically over the top gore, at least in the unrated version.  It also leads to some hilariously stupid gags, like when Reaper blows up a monster with a mine while standing three feet away.  The explosion liquefies the beastie, but doesn’t even nudge Reaper.  That wouldn’t have even happened in the video game.


Probably the best thing about the movie, though, is The Rock.  At first, it seems like his no-nonsense, badass jarhead will be the lead.  But interestingly, and rather suddenly, [SPOILER coming], he becomes the main bad guy.  The genetic C24 “infection” (the science is iffy here) seeks out and mutates people with psychotic tendencies, but Sarge has a serious mental break well before the monsters ever tag him.  Near the end, he goes into full containment mode, determined to kill everyone who was evacuated from the compound to avoid an outbreak, regardless of if they are infected or not.  Any of his troops who object is shot for insubordination.  At first I thought this change came out of nowhere, but on rewatching, I saw the signs earlier on.  Right in the beginning, as he is listening to his mission orders through the radio, he robotically repeats things like “search and destroy” and “with extreme prejudice” and other phrases which sound like either action movie titles or Trump presidential campaign slogans.  I got the impression that he was so indoctrinated to the corps that he would follow any order blindly.  Sarge was just a well-disciplined psycho waiting for the opportunity to cut loose.


Being The Rock, his showdown with Reaper is impressive.  Reaper himself is juiced up with the experimental C24, which gives nice people like him super healing instead of turning them into monsters.  It makes things a bit fairer.  Urban is a big guy, but he’s no The Rock. The action is shot wide enough to tell what is happening and the editing is clean.  There’s a bit too much reliance on wire work for my taste, otherwise, it’s a solid knock down drag out fight.  They start with the corny tough guy tradition of laying down their guns and putting up their fists.  That always makes me smile.  


It’s not all dumb fun.  There’s some painful dumbness.  It has a terrible score, generic synth and guitar bullshit.  There is a nice Nine Inch Nails song for the credits, otherwise it’s a total loss.  They make a huge deal of the BFG, or Big Fucking Gun, that Sarge carries around, but for all the fetishistic attention, he only shoots it twice and misses both times.  It was a bit of a let down.  Some of the dialogue is creaky, and not always matching the situation.  Someone says “we need to destroy these discs,” while holding up some props that are in no way disc shaped.  On a side note, one of the marines knocks around a Hell Knight by swinging a 2046 era CRT monitor.  We have teleporters and nano doors in this future, but flat screens are out of our technological league.  


This movie can be an amusing distraction, as long as you don’t raise the bar higher than ankle level.  The main actors do a decent job with what they’ve been given, and there are enough weird touches to make it interesting, when you’re not rolling your eyes.  I picked up the DVD for $3.99, and I can confidently say it’s worth every penny.  Before tax.


C Chaka