Video game movies are never a safe bet. There have been moderate successes, but
nothing on the level of, say, movies made from amusement park rides (PIRATES OF
THE CARIBBEAN). They do, at least, fare
better than board game movies (BATTLESHIP, OUIJA, SCRABBLE). The biggest reason why they rarely live up to
expectations is that games and movies are totally different mediums that don’t lend
themselves to each other. Games tend to
be 15% story and 85% doing shit. Even
for the high budget titles featuring tons of cinematic cutscenes, most of the game is spent running around in real time dealing with repeating challenges. This method doesn’t fit well with
movies. The only video game movie I can
think of that was successful with this method is HARDCORE HENRY, and it isn’t
actually based on a game. Most video
game movies do the inverse. They expand
out the story, rearranging or inventing key elements, and reduce the game play aspects
to nods and references. This approach
rarely leaves anyone happy, but it is exactly what they did with the 2005 first
person shooter inspired DOOM. The good
news is that there is still fun to be had, as long as you set your expectations
low enough. I suggest subterranean.
The Capsule:
It’s 2046 and bad shit is going down on a Mars research base. Scientists have unleashed a destructive force
that endangers the compound’s entire population. If it breaches the teleporter, Earth itself
may be at risk. A marine unit led by
Sarge (The Rock, pre Dwayne Johnson, or even Dwayne “The Rock” Johnson) is sent
in for rescue/containment. As their
numbers drop, they realize that all their firepower might not be enough to stop
the unnatural menace lurking in the dark corridors. They will also need bombs and punching.
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The US Marine Corps must have really lowered their standards
by the year 2046. The motley collection
of grunts is clearly modeled after the Colonial Marines from ALIENS, but way
more ridiculous. First of all, everyone
goes by a nickname, even when they are talking to civilians. Is anyone going to take this guy seriously
when he introduces himself simply as “Sarge”?
Yes, because he is played by The Rock.
You always take the Rock seriously, unless he’s playing a tooth
fairy.
Fittingly, the team is introduced by their talking
guns. Goat is an uptight religious
weirdo who carves a cross into his forearm every time he blasphemes. I guess a cuss jar is too awkward to carry on
a mission. Duke is the smooth talking
lady’s man. Destroyer is the silent type
carrying the big gun. Mac is the guy too
insignificant to have a cool nickname.
Portman is the white trash pervert who is a really big fan of Natalie
Portman, I guess. They even have a
nervous young rookie named The Kid, because why wouldn’t they?
Rounding out the team is Karl Urban’s Reaper, who is the
only person to have a real name (it’s John Grimm, get it?). This is Urban’s dry run for playing Judge
Dredd seven years later in DREDD. Reaper
is a dour soldier haunted by a Childhood Trauma, which, of course, happened on
Mars. He doesn’t have Dredd’s supreme
confidence and resolution. Reaper is
more quietly introspective and full of doubt, especially when dealing with his
estranged sister, Samantha, who, coincidentally, works at the Mars base. Urban does a good job of portraying a man
trying to keep both his pain and his potential locked down, but not always
succeeding. His performance is more
effective than his hokey, generic family tragedy backstory deserves.
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Several of the game’s iconic monsters are well represented
by Stan Winston Studios (though not Stan Winston himself). When people are infected, they change from
zombies into Imps (Alien/Pumpkinhead type things with detachable worm tongues)
into Hell Knights (big ass Imps). The
zombies are fairly standard, but the later stage monsters are all imposing and
visceral. Professional freaky monster
actor Doug Jones (HELLBOY, PAN’S LABRINTH) plays various different beasties, infusing
them with his decidedly unhuman physicality and grace. There’s a cool scene where one of the imps
gets stuck halfway through a futuristic door when it rematerializes, and he
keeps twitching in the background. There
are only a few monsters at first, but the floodgates open up near the end. One guy, a bureaucrat who lost his lower half
in a teleporter accident, turns into a pink, eyeless demon bulldog dragging a
Segway-like trolley behind it. That was
a nice touch.
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Probably the best thing about the movie, though, is The
Rock. At first, it seems like his
no-nonsense, badass jarhead will be the lead.
But interestingly, and rather suddenly, [SPOILER coming], he becomes the
main bad guy. The genetic C24 “infection”
(the science is iffy here) seeks out and mutates people with psychotic
tendencies, but Sarge has a serious mental break well before the monsters ever tag
him. Near the end, he goes into full
containment mode, determined to kill everyone who was evacuated from the
compound to avoid an outbreak, regardless of if they are infected or not. Any of his troops who object is shot for
insubordination. At first I thought this
change came out of nowhere, but on rewatching, I saw the signs earlier on. Right in the beginning, as he is listening to
his mission orders through the radio, he robotically repeats things like
“search and destroy” and “with extreme prejudice” and other phrases which sound
like either action movie titles or Trump presidential campaign slogans. I got the impression that he was so
indoctrinated to the corps that he would follow any order blindly. Sarge was just a well-disciplined psycho
waiting for the opportunity to cut loose.
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It’s not all dumb fun.
There’s some painful dumbness. It
has a terrible score, generic synth and guitar bullshit. There is a nice Nine Inch Nails song for the
credits, otherwise it’s a total loss.
They make a huge deal of the BFG, or Big Fucking Gun, that Sarge carries
around, but for all the fetishistic attention, he only shoots it twice and
misses both times. It was a bit of a let
down. Some of the dialogue is creaky,
and not always matching the situation.
Someone says “we need to destroy these discs,” while holding up some
props that are in no way disc shaped. On
a side note, one of the marines knocks around a Hell Knight by swinging a 2046
era CRT monitor. We have teleporters and
nano doors in this future, but flat screens are out of our technological league.
This movie can be an amusing distraction, as long as you don’t
raise the bar higher than ankle level.
The main actors do a decent job with what they’ve been given, and there
are enough weird touches to make it interesting, when you’re not rolling your
eyes. I picked up the DVD for $3.99, and
I can confidently say it’s worth every penny.
Before tax.
C Chaka
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