Video game movies are never a safe bet. There have been moderate successes, but
nothing on the level of, say, movies made from amusement park rides (PIRATES OF
THE CARIBBEAN). They do, at least, fare
better than board game movies (BATTLESHIP, OUIJA, SCRABBLE). The biggest reason why they rarely live up to
expectations is that games and movies are totally different mediums that don’t lend
themselves to each other. Games tend to
be 15% story and 85% doing shit. Even
for the high budget titles featuring tons of cinematic cutscenes, most of the game is spent running around in real time dealing with repeating challenges. This method doesn’t fit well with
movies. The only video game movie I can
think of that was successful with this method is HARDCORE HENRY, and it isn’t
actually based on a game. Most video
game movies do the inverse. They expand
out the story, rearranging or inventing key elements, and reduce the game play aspects
to nods and references. This approach
rarely leaves anyone happy, but it is exactly what they did with the 2005 first
person shooter inspired DOOM. The good
news is that there is still fun to be had, as long as you set your expectations
low enough. I suggest subterranean.
The Capsule:
It’s 2046 and bad shit is going down on a Mars research base. Scientists have unleashed a destructive force
that endangers the compound’s entire population. If it breaches the teleporter, Earth itself
may be at risk. A marine unit led by
Sarge (The Rock, pre Dwayne Johnson, or even Dwayne “The Rock” Johnson) is sent
in for rescue/containment. As their
numbers drop, they realize that all their firepower might not be enough to stop
the unnatural menace lurking in the dark corridors. They will also need bombs and punching.
There’s no getting around it, this is a dumb movie. It hangs together fairly well on the surface,
but if you start to really think about almost any aspect of the story, nothing
makes sense. Say, for instance, you discovered that the ancient Martians were monkeying around with genetic
engineering just before they wiped their entire species out. Should replicating those experiments – on
death row inmates, for god’s sake – be your next logical step? It’s the kind of dumb that I find endearing,
though. Like when a couple of marines
are tensely searching the dead silent med lab and all the caged animals
suddenly start making noise at once, as if they were waiting to yell “surprise”
at a party. Or the fact that the small
Martian compound has an elaborate, city sized sewer system. Also, instead of sneaking in the names of
horror directors, the hunted scientists from the beginning have the names of
the game designers.
The US Marine Corps must have really lowered their standards
by the year 2046. The motley collection
of grunts is clearly modeled after the Colonial Marines from ALIENS, but way
more ridiculous. First of all, everyone
goes by a nickname, even when they are talking to civilians. Is anyone going to take this guy seriously
when he introduces himself simply as “Sarge”?
Yes, because he is played by The Rock.
You always take the Rock seriously, unless he’s playing a tooth
fairy.
Fittingly, the team is introduced by their talking
guns. Goat is an uptight religious
weirdo who carves a cross into his forearm every time he blasphemes. I guess a cuss jar is too awkward to carry on
a mission. Duke is the smooth talking
lady’s man. Destroyer is the silent type
carrying the big gun. Mac is the guy too
insignificant to have a cool nickname.
Portman is the white trash pervert who is a really big fan of Natalie
Portman, I guess. They even have a
nervous young rookie named The Kid, because why wouldn’t they?
Rounding out the team is Karl Urban’s Reaper, who is the
only person to have a real name (it’s John Grimm, get it?). This is Urban’s dry run for playing Judge
Dredd seven years later in DREDD. Reaper
is a dour soldier haunted by a Childhood Trauma, which, of course, happened on
Mars. He doesn’t have Dredd’s supreme
confidence and resolution. Reaper is
more quietly introspective and full of doubt, especially when dealing with his
estranged sister, Samantha, who, coincidentally, works at the Mars base. Urban does a good job of portraying a man
trying to keep both his pain and his potential locked down, but not always
succeeding. His performance is more
effective than his hokey, generic family tragedy backstory deserves.
Rosamund Pike (the GONE GIRL herself) does a nice job as
Sam, being appropriately annoyed and concerned about him. She needles him about giving up on science
for a career of shooting things. I
believed them as siblings, though not necessarily as twins (one marine asks if
they are identical, not sure if he was being ironic). She is the smartest person in the movie (not a huge feat)
and is brave without needing a gun. Her
American accent wanders a bit (Mid-West? Southern?), but otherwise, she’s a
solid character. Aside from Sarge,
Reaper, and Sam, everyone else is pretty disposable. It’s appropriate, since that’s what happens
to them.
Several of the game’s iconic monsters are well represented
by Stan Winston Studios (though not Stan Winston himself). When people are infected, they change from
zombies into Imps (Alien/Pumpkinhead type things with detachable worm tongues)
into Hell Knights (big ass Imps). The
zombies are fairly standard, but the later stage monsters are all imposing and
visceral. Professional freaky monster
actor Doug Jones (HELLBOY, PAN’S LABRINTH) plays various different beasties, infusing
them with his decidedly unhuman physicality and grace. There’s a cool scene where one of the imps
gets stuck halfway through a futuristic door when it rematerializes, and he
keeps twitching in the background. There
are only a few monsters at first, but the floodgates open up near the end. One guy, a bureaucrat who lost his lower half
in a teleporter accident, turns into a pink, eyeless demon bulldog dragging a
Segway-like trolley behind it. That was
a nice touch.
The most innovative – and goofiest – part of the movie is the
first person shooter sequence. It was
the gimmick the entire movie was built upon.
Near the end, Reaper has to fight his way through the compound against a
hoard of monsters. He picks up his gun
and we go to his (sort of) uninterrupted POV through the whole segment. I remember being fairly amused the first time
I saw it, but that was before HARDCORE HENRY.
That movie managed to use a single person’s POV to tell a (ludicrous) story,
include bits of character development, and maintain a frantic pace through the
entire film. The DOOM FPS sequence does
not hold up well by comparison. It actually seems like one of those mid-range
amusement park simulator rides.
Everything goes super slowly and precisely. It’s more like Reaper is having a casual
stroll rather than a race against the clock.
I guess the filmmakers figured that if it went by too quickly, as in
regular speed, the audience wouldn’t be able to make out what was going on. Or they would get motion sickness. It is the complete opposite of
immersion. It practically screams “Now
let’s watch our video game sequence!” There
are some things going for it, though. Like
HENRY, it is punched up with comically over the top gore, at least in the
unrated version. It also leads to some
hilariously stupid gags, like when Reaper blows up a monster with a mine while
standing three feet away. The explosion
liquefies the beastie, but doesn’t even nudge Reaper. That wouldn’t have even happened in the video
game.
Probably the best thing about the movie, though, is The
Rock. At first, it seems like his
no-nonsense, badass jarhead will be the lead.
But interestingly, and rather suddenly, [SPOILER coming], he becomes the
main bad guy. The genetic C24 “infection”
(the science is iffy here) seeks out and mutates people with psychotic
tendencies, but Sarge has a serious mental break well before the monsters ever tag
him. Near the end, he goes into full
containment mode, determined to kill everyone who was evacuated from the
compound to avoid an outbreak, regardless of if they are infected or not. Any of his troops who object is shot for
insubordination. At first I thought this
change came out of nowhere, but on rewatching, I saw the signs earlier on. Right in the beginning, as he is listening to
his mission orders through the radio, he robotically repeats things like
“search and destroy” and “with extreme prejudice” and other phrases which sound
like either action movie titles or Trump presidential campaign slogans. I got the impression that he was so
indoctrinated to the corps that he would follow any order blindly. Sarge was just a well-disciplined psycho
waiting for the opportunity to cut loose.
Being The Rock, his showdown with Reaper is impressive. Reaper himself is juiced up with the
experimental C24, which gives nice people like him super healing instead of
turning them into monsters. It makes
things a bit fairer. Urban is a big guy,
but he’s no The Rock. The action is shot wide enough to tell what is happening and
the editing is clean. There’s a bit too
much reliance on wire work for my taste, otherwise, it’s a solid knock down
drag out fight. They start with the
corny tough guy tradition of laying down their guns and putting up their
fists. That always makes me smile.
It’s not all dumb fun.
There’s some painful dumbness. It
has a terrible score, generic synth and guitar bullshit. There is a nice Nine Inch Nails song for the
credits, otherwise it’s a total loss.
They make a huge deal of the BFG, or Big Fucking Gun, that Sarge carries
around, but for all the fetishistic attention, he only shoots it twice and
misses both times. It was a bit of a let
down. Some of the dialogue is creaky,
and not always matching the situation.
Someone says “we need to destroy these discs,” while holding up some
props that are in no way disc shaped. On
a side note, one of the marines knocks around a Hell Knight by swinging a 2046
era CRT monitor. We have teleporters and
nano doors in this future, but flat screens are out of our technological league.
This movie can be an amusing distraction, as long as you don’t
raise the bar higher than ankle level.
The main actors do a decent job with what they’ve been given, and there
are enough weird touches to make it interesting, when you’re not rolling your
eyes. I picked up the DVD for $3.99, and
I can confidently say it’s worth every penny.
Before tax.
C Chaka
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