I’m a stickler for order these days. Even before the age of massive serialized
movie properties like the Marvel Cinematic Universe, where everything is
connected and the movies just assume you’ve been keeping up, I felt weird
about jumping into the middle of a series.
I’m always afraid I’ll be missing out on cool in-jokes, vital backstory,
or emotional beats. I can’t just walk
into the latest MISSION IMPOSSIBLE movie
without knowing the full details of Ethan Hunt’s marital history. I need to understand the deep emotional subtext built into the FAST AND FURIOUS franchise (something about family). Walking in blind to an ongoing series is the
kind of thing I have anxiety dreams about.
It wasn’t always this way, though.
In fact, my introduction to horror, possibly my favorite film genre,
came almost exclusively in the form of Part Twos.
In my defense, the mid-Eighties were the golden age of the
Part 2 horror movie, sort of a Wild West for sequels. The franchise boom was rolling strong, but
franchise formulas had yet to be perfected.
Dozens of popular to semi-popular horror titles were exhumed with hopes
of making them into inexhaustible sequel factories. However, many of these stories
were never intended to go beyond the final credits. Re-configuring them often took a bit of creative thinking and a wild tonal shift. The best ones retooled the often serious
minded original with a healthy dose of humor, excess, and crazy ‘80s fun. In doing so they made them accessible to a
new generation of fresh faced horror fiends.
Movies like Sam Raimi’s EVIL DEAD 2 and Tobe Hooper’s TEXAS CHAINSAW
MASSACRE PART 2 brought me into the horror fold. So while Don Coscarelli’s PHANTASM II may not be as artistically important as his original movie, it's the one that most gets my blood pumping.
The Capsule:
After spending 8 years in the Morningside Hospital for spouting wild tales about a mysterious Tall Man (Angus Scrimm) who crunches down corpses to supply a trans-dimensional slave trade, Michael (James Le Gros) finally admits it was all a dream and is released. He is picked up by his best friend Reggi (Reggie Bannister), and they return home just in time to see Reg's entire extended family blown up by the Tall Man as a welcome back gift. They hit the road in a '71 Hemicuda filled with weapons, intent on putting an end to the Tall Man's evil once and for all. With the help of Mike's dream-linked soulmate, Liz (Paula Irvine), he and Reg track the Tall Man through a series of dried up ghost towns until arriving at his latest haunt, Perigord Funeral Home. The Tall Man has a few new tricks up his sleeve, though, and Mike, Reggie, and Liz may be in for more of a fight than they were prepared for.
Anyone going directly from PHANTASM to PHANTASM II is bound to get tonal whiplash. The elliptical,
non sequitur structure of the first movie is gone, replaced with a more
traditionally linear plot. The sequel is
no paint by numbers retread, though. Coscarelli
totally switches gears by upping the action and making a kick ass road
movie. While I love the
first movie’s surreal weirdness, this was the perfect Phantasm intro for 16
year old me. I was still years away from
fully appreciating deliberate pacing, metaphor, and indie gumption, but a
couple of armature monster hunters driving around in a bitchin’ muscle car with
a trunk full of weapons was just up my teenage alley.
One of my favorite elements to those early franchise sequels
was the opening catch up, the part that linked the happenings of the previous
movie with the current setting. It could
come in the form of a lazy, best-of clip show, but the best one took the effort
to seamlessly merge the preceding ending into the new open. PHANTASM II has one of the best. It starts with some psychic exposition
narrated by Liz, simultaneously giving us the major points while establishing
her dream link with Michael. New, well-matched
footage kicks in after the original’s crash cut ending, continuing the
flashback the second it left off nine years before. Coscarelli immediately sets the new tone by
throwing Reg into a badass rescue sequence that has him punching out dwarfs,
climbing up laundry chutes, and blowing up his house to save young Mike. It is a total thrill that hooked me from the
start.
Before starting the hunt, Coscarelli indulges in a
distinctly ‘80s action trope, the "getting ready" sequence. It’s the scene that stokes our commercialism
fantasy of the ultimate badass shopping spree, where the hero(s) break into a
store and grab every weapon in sight. Think
of Schwarzenegger’s gun store looting scene from COMMANDO, except that since
this is a horror movie, Reg and Mike break into a hardware store. Seeing them load up on sledgehammers,
chainsaws, and cordless drills gave me a giddy anticipation of the bloody
mayhem to follow. It’s not just off the shelf stuff,
either. The boys get crafty with their
DIY demon hunting arsenal. Mike builds a
flame thrower by lashing together several blow torch tanks and Reg mods a
couple of shotguns to make his legendary quad-barrel, anti-killer dwarf
cannon. Literally tooled up, Reg leaves
a wad of bills on the register to cover their haul. You know, to show that he is an honest
citizen at heart. Of course, that does
beg the question of why they didn’t just go into the hardware when it was open
and buy everything like normal people. I
guess it wouldn’t have looked as cool.
Angus Scrimm is back as the Tall Man, still scary as hell
with no need of mask or makeup application.
All the menace comes solely from Scrimm’s physical performance, booming
voice, and subtle, but wicked, sense of humor.
Coscarelli gives him meatier dialogue this time, but never resorts to
the sort of quippy puns that changed Freddy Krueger from a primal fear into
wacky game show host. The mystery of the
Tall Man and his quiet, devilish grin is far more unsettling than any clever threat. The closest he comes is when he is toying with Kenneth
Tigar’s alcoholic priest who unwisely attempts an exorcism. “You think
when you die you go to heaven. You come
to us.” He doesn’t even bother to kill the poor sap,
only to destroy his faith. He leaves the
messy work to his staff.
Speaking of the staff, the Tall Man’s roster of creepy cronies
has expanded over the years. He still
has his army of killer dwarfs, but new employees include a grampa zombie, a
mangled dream monster, and the gravers, hulking, gas mask wearing mutes who
exhume the coffins and know how to throw down with a chainsaw. The Tall Man also employs a couple of normal
(if pallid) mortuary assistants for menial tasks, like disposing of bodies,
alive or dead, and gathering up cremation ash (for a Mr. Sam Raimi, according
to the label).
Those are guys are just small time shotgun fodder, though. The Employee of the Month is smaller,
shinier, and far deadlier. As the tag
line states, “The ball is back.” Not
only is it back, it brought a couple of friends. For such an innovative and eye catching (as
well as brain sucking) murder gizmo, the first movie gave an unceremonious
introduction to the Silver Sphere. This
batch gets a more fitting introduction, rolling out of a cute mini-coffin like
little round rock stars. The standard
model has a few new tricks, like an ear slicing rotary saw, but the big
addition is the golden sphere. It can
burn through doors, shoot lasers, and has a brand new, overly elaborate kill
sequence, as one unlucky embalmer discovers when it buzzsaws into his back,
churns through his torso, and pops out of his mouth. It turns out the spheres can even be inserted
like keys into special doors. They are
the supernatural horror version of a Swiss Army Knife.
Reg and Mike are joined in the fight by a couple of new
faces. Paula Irvine’s Liz is Mike’s
psychically linked romantic interest. At
first she seems like the standard damsel in distress plot device, but
Coscarelli smartly subverts this expectation.
In one scene, Liz is abducted to the mortuary and is poised to slide
straight into a flaming crematorium. It
looks like a Perils of Pauline style setup, where the helpless woman inches
closer to doom before being rescued by the dashing hero at the last
second. Instead, Liz rolls to safety
herself, kicks her kidnapper in the nuts, and sends him into the crematorium. No rescue necessary, thank you very much. Mike saves her from the Tall Man, but she
returns the favor right away and keeps pace with the dudes for the rest of the
movie.
Also in the mix is Samantha Phillips as the mysterious
hitchhiker Reg picks up on the road, one who happens to look just like the dead
woman Mike saw in his dream. Oh, and her
name is Alchemy, so nothing suspicious there.
Mostly she is there to be Reg’s bad girl counterpoint to Mike and Liz’s
innocent romance, and her only lasting
contribution to the series is to establish Reg as a somewhat
pathetic horndog. Still, Phillips adds a
nice chaotic vibe to our happy band.
The original movie's nonsensical mine shaft showdown with the Tall Man was its weakest moment.
Coscarelli more than makes up for it here. We get to see how tough this lanky bastard is when Mike redirects a silver sphere into his forehead. After it does its fountain of (yellow) blood routine, the Tall Man just plucks it out and crushes it like an empty beer can. Of course, we know there is something even better waiting in the wings. Earlier Reg makes the point of replacing the formaldehyde in an embalming pump with hydrochloric acid, and as Chekov says, if you show a hydrochloric acid pump in the first act, you have to use it by the last. Needless to say, the end result is a spectacularly goopy display of practical effects even the Tall Man has a hard time walking off. Sure, everything ends on another circular, crash cut cliffhanger, but the road to get there more than makes up for it.
While the PHANTASM saga continues on through another three
sequels, my coverage does not. I
hate to say that none of the sequels engaged me like the first two movies. Coscarelli made some Phanatics (fans of Phantasm) happy by bringing back A.
Michael Baldwin for PHANTASM III, but since James Le Gros was my original Mike, I didn't care for it. Plus, the plot was more convoluted and sillier.
PHANTASM: OBLIVION returned to a more serious tone, but it sent the story on a more disjointed, metaphoric path.
PHANTASM: RAVAGER was an extremely heartfelt and emotional farewell to
the characters, and to Angus Scrimm himself, but the movie surrounding it was a
godawful mess of terrible CGI and jarring transitions. I still like them all, but as far as reviews go, the hearse stops at two. That's more than enough balls for me.
C Chaka